Fraud in Gaming

$95.00

Clear
Live Webcast/Rebroadcast – You watch the course online at the specified date and time shown below. You can ask questions and receive answers during the course.
On-Demand – You watch the course anytime and will have access to the course 24/7. Our On-Demand courses are available within 5-10 business days after the original recording and accessible for one year.

Course Description

This program was recorded on March 11, 2021

Fraud in video games generally takes unique, unexpected forms. This course will cover gamers and their creative view of the world, how they try to “break” the game, and its impact on the industry. An overview of a various game breaks that affected the industry and had real world implications. A look Esports’ increasing popularity, similar growth in wagering, and the increased illegal activities such as match fixing and point-shaving, which endanger legitimate wagering, the players and teams, and esports as a whole. Finally, conclusions and solutions facing the industry today

Speaker Bio
1 General Credit
Course Agenda

Attorney P. William StarkP. William Stark
William (Bill) Stark is a leader of the Video Games and Esports Group and a Litigation shareholder. Bill advises clients in the esports and video gaming industry with respect to digital content development, distribution, regulation, entertainment, and consumption. He assists and counsels clients regarding esports regulation, training, anti-corruption, compliance, and litigation issues. Bill assists clients in understanding and navigating the complex and rapidly evolving esports legal and regulatory landscape to proactively navigate the opportunities and challenges that arise on a daily basis.

Contact P. William Stark

Attorney Steven V. WalkowiakSteven V. Walkowiak
Steven V. Walkowiak is a Co-Chair of the Video Games and Esports Group and a Litigation shareholder. Steve advises clients in the esports and video gaming space, both with respect to regulatory matters and privacy issues raised in this emerging and evolving market. He is involved in esports regulation and advises clients regarding video game disciplinary decisions, league training, employment, and anti-corruption policies. He has served as a consultant and esports legal advisor, working with parties throughout sports, media, and entertainment to navigate the complex and evolving esports legal landscape in issues as diverse as antitrust and employment, through media content licensing and intellectual property. He is also a member of both the Esports Bar Association and Video Game Bar Association.

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1 General Credit

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Each On-Demand course is available to you for 1 year from date of purchase. Additionally, CLE credit is only available within that year.

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Course Agenda

  1. Gamer world view
  2. In-game cheating
  3. Game vs. Reality
  4. Gambling—point shaving, match fixing
  5. Industry solutions
Monday: 9am - 6pm ET
Tuesday: 9am - 6pm ET
Wednesday: 9am - 6pm ET
Thursday: 9am - 6pm ET
Friday: 9am - 4pm ET
Saturday/Sunday: Email Only
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